Hierarchy

  • ISettings

Properties

ambientOcclusion?: boolean
cameraFrustum?: EFrustum
displayTimeline?: boolean
drawnRelationEntityIDs?: string[]
globeColor?: string
groundOcclusion?: boolean
hiddenEntityIds?: string[]
markup?: IMarkup
order?: number
selectedItemIds?: string[]
shadows?: boolean
terrain?: string
timelineSettings?: any

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